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Moderator: Bodknocks
Server UpdatesPost updates to the server here. Updates include changes to the configs, plug-ins, or anything else server related.
Re: Server Updates3/25/09
Changed tickrate at launch to 66. For some reason TF2 doesn't fully support 100 tick and it only wastes system resources on Egg. 3/23/09 Changed the name of the server. rtv and nominate have been added added arena maps to mapcycle list removed instance of arena map change changing the mapcycle to only arena maps. "Other Thoughts: THERE ARE SO GOOD A GOT TWO"
Re: Server Updates5/21/2009
Spy/Sniper Update applied to server Here is the list: Maps * Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps * Added new arena map Sawmill * Added new arena map Nucleus * Added new community payload map Hoodoo * Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage Sniper Changes * Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle * Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies * Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer * Standard sniper rifle now shoots through friendly players * Added 54 new Sniper voice lines * Added 35 new Sniper achievements Spy * Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that * Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound * Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still * Spy name tags now show up properly when disguised as their own team * Fixed a bug that would cause spectators to see disguise weapons incorrectly * Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn * Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic * Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible * Also made it more obvious on first person view model when you're bumped while cloaked * Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues * Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately * Spies disguised as medics now have an Ubercharge: line in their disguise target info * Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise * Spies can now pick up health kits for their "disguise health", even when uninjured * Disguise UI doesn't show up in minimum UI mode (hud_minmode) * Spies that disguise as a player using an unlockable now show that unlockable in hand * Spies can now use enemy teleporters * Added 70 new Spy voice lines * Added 34 new Spy achievements Scoreboard changes * Dominations no longer get wiped when teams switch sides * Dead players draw slightly darker in scoreboard * Converted class labels to class icons * All players now display the total number of people they are dominating General * You now find new and old items as you play, instead of through achievements * Fixed a bug that would cause the scout's ball to regenerate at inappropriate times * Demomen can now detonate their stickies while taunting * Flamethrower's air burst now extinguishes fire on friendly targets * Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals * The Heavy and Sniper now have new custom death animations * Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving * Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser * Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled * Added a new taunt for the Kritzkrieg, which also heals for 10 points * Improved the deathcam camera handling used when a player plays a custom death animation * Added missing chalkboard and serverbrowser images for community maps shipped in previous updates * Removed "Final" from map names in the serverbrowser quick list Servers * Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice * Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command "Other Thoughts: THERE ARE SO GOOD A GOT TWO"
Re: Server UpdatesEngine
Fixed Day of Defeat: Source server crash when loading dod_jagd. Team Fortress 2 Added a "Discard" button to the item pickup panel. Added a backstab custom death animation to the Heavy. Changed default for tf_arena_use_queue to 1. This was the original behavior prior to the last update. Changed the Dead Ringer so it can be activated while carrying the flag. Increased the Force-A-Nature's damage by 10%. Fixed not being able to reflect arrows with the Flamethrower. Fixed The Huntsman drawing a muzzle flash under lagged conditions. Fixed the background color of the Spy disguise panel not always matching his disguise team. Fixed idle players being kicked when the server has tf_arena_use_queue set to 0. Fixed Spies not being able to sap a building if an enemy player was colliding with the building. Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy. Fixed the Ambassador not shooting enemy sticky bombs. Fixed Spies being able to automatically cloak after uncloaking at the moment of a weapon switch. Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater. Fixed spectators not having their items removed when they enter spectator mode. Fixed Sniper "civilian" exploit where players could crash the server. Fixed a couple of cases where viable backstabs would fail. "Other Thoughts: THERE ARE SO GOOD A GOT TWO"
Re: Server UpdatesBig Update today for TF2, looks like many of these will completely change the game for some characters:
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: New Content Added King Of The Hill game mode Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them Added lots of new hats Additions / Changes Added "Auto Reload" option to the multiplayer advanced options Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing Pistol now fires at a fixed rate, not based on the speed at which you press the firing button Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity Significantly reduced the amount of network traffic being sent Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal) Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating Added an "Inspect" key that allows you to look at items being carried by your team mates Backpack improvements: Added drag & drop to move items around. Item positions are maintained on the backend Added multi-select, allowing you to delete multiple items at once Added a new key to the key binding page that opens your inventory directly to your backpack Fixed mouseover panel being incorrectly position when the backpack first appears Cloaked Spies standing in valid backstab positions no longer raise their knife Added current map name and gametype to the bottom right of scoreboard Added class icons to tips on the loadout and loading screens Improved visuals around flags when they're being carried by a player Improved critboosted visuals, making it much clearer when an enemy has critboost Updated the loading panel to show the game type under the map name during level transition In-game chat dialog now supports full Unicode characters Added BLU main menu background Added response caching for some server queries to help reduce the CPU load from DOS attacks Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail Map Changes Update PLR_Pipeline Increased the starting advantage in the third round if a team has won the first two rounds Fixed carts not continuing to the second round if they're capped at the same time in the first round Fixed being able to shoot pipebombs over the starting gates in the first round Fixed being able to open the doors in the first round before the setup time was finished Fixed players getting stuck in some doors Fixed players being able to get onto rooftops and out of the map boundaries Fixed other minor bugs and exploits Added community map Arena_Offblast Added community map Cp_Yukon Update Arena_Sawmill Fixed DirectX8 bug where some models would not be visible Fixed exploit with building teleporters outside of the map Updated CP_Granary Made a few changes to improve balance based on competitive community feedback Item Reworks The Force of Nature The enemy knockback now only works in close range and behaves more like the Pyro's air blast Enemies cannot be juggled by the FaN's effect The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards knockback is now scaled by damage done The Sandman A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun Stunned players now take 75% of all incoming damage instead of 50% Ubercharged players can no longer be stunned Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed) The minimum distance to stun a target has been reduced The negative attribute has changed from "no double jump" to "-25 max health" Fixes Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs Fixed an exploit that allowed players to work around sv_pure Particle files are now protected by sv_pure Fixed critboost effect getting stuck on when you die while critboosted Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife Fixed an exploit where you could reload The Huntsman faster than intended Fixed Heavy "civilian" exploit Fixed a set of exploits using the DXSupport config files Fixed r_screenfademinsize and r_screenfademaxsize exploits Fixed sentries firing at a fully cloaked Spy if they're still the closest target Community requests Added a HUD element for hybrid CTF & CP maps Supports 1 or 2 flags, and any number of CPs Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") (attacker_position "%d %d %d") Added new "medic_death" event for server logs Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s") healing is the amount the Medic healed in that life ubercharge (1/0) is whether they died with a full charge Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it "Other Thoughts: THERE ARE SO GOOD A GOT TWO"
Re: Server UpdatesLol, I remember when we posted these updates. Clearly not worth it anymore since updates are weekly.
Only Bod plays this game anyway It's not like I have 45 farmers or anything.... "Other Thoughts: THERE ARE SO GOOD A GOT TWO"
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