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Server Mods....

The Minecraft Server - Jump in -> Metaluna.co

Moderators: Letter3, Bodknocks

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Re: Server Mods....

Postby Letter3 » Sat Feb 05, 2011 12:47 am

Currently installed:
World Guard (which doesn't mean a whole lot for non-admins)
http://wiki.sk89q.com/wiki/WorldGuard

World Edit with some commands that Moderators will be able to run
http://wiki.sk89q.com/wiki/WorldEdit

Craft Essence, which brings back some the hmod commands we were using before. Home and SetHome are currently not working due to issues related to McMyAdmin.
http://forums.bukkit.org/threads/gen-cr ... -231.2999/

Permissions mod helps manage all of this from an Admin side
http://forums.bukkit.org/threads/admn-i ... stem.1403/
I have posted the Permission below so that you know where you fall. Everyone gets the default commands already.

groups:
Default:
default: true
info:
prefix: yellow
suffix:
build: true
inheritance:
permissions:
- 'craftessence.support'
- 'craftessence.spawn'
- 'craftessence.home'
- 'craftessence.sethome'
- 'craftessence.me'
- 'craftessence.help'
- 'craftessence.playerlist'
Moderator:
default: false
info:
prefix: green
suffix:
build: true
inheritance:
- Default
permissions:
- 'craftessence.tp'
- 'worldedit.selection.*'
- 'worldedit.analysis.*'
- 'worldedit.fixwater'
- 'worldedit.wand'
- 'worldedit.region.set'
- ' worldedit.region.replace'
- 'worldedit.history.*'
- 'worldedit.extinguish'
- '/locate'
Admins:
default: false
info:
prefix: red
suffix:
build: true
inheritance:
- Moderator
permissions:
- '*'
- '/region'
- '/god'
- '/heal'
- '/slay'
- '/stack'
- '/reloadwg'
- 'worldedit.*'
- 'craftessence.*'

users:
letter3:
group: Admins
permissions:
mrhungry:
group: Moderator
permissions:
bodknocks:
group: Admins
permissions:
ranashi:
group: Moderator
permissions:
bravodelta:
group: Moderator
permissions:
pump_jockey:
group: Moderator
permissions:
deaddisco:
group: Moderator
permissions:
dragon989:
group: Moderator
permissions:
xstrymegamer:
group: Admins
permissions:
panda_:
group: Moderator
permissions:
lilsilverlil:
group: Moderator
permissions:
buddah_:
group: Moderator
permissions:


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Letter3
The G-Man
 
Posts: 2649
Joined: Fri Aug 29, 2008 8:43 pm
Location: Kansas City, KS

Re: Server Mods....

Postby Letter3 » Sun Feb 06, 2011 2:29 pm

Just installed ServerEvents which works a lot like DeathNotify
http://forums.bukkit.org/threads/info-s ... -230.1796/


Also, it broadcasts to Twitter (in theory), we'll have to wait and see.
http://twitter.com/#!/MetalunaServer


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Letter3
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Posts: 2649
Joined: Fri Aug 29, 2008 8:43 pm
Location: Kansas City, KS

Re: Server Mods....

Postby Letter3 » Sat Feb 12, 2011 11:05 am

Ok, I found the bug with why the maps weren't generating everyday, it's something with the latest McMyAdmin update, as usual. But there is a fix, so that part is working now.

I also found an updated version of Cartograph which should render all of the new block types. Someone else took the original one and basically added some features to it.

Next issue: Egg is running out of memory while the map is generating and it crashes the App. Egg gets down to her last Gig of free memory, somewhere around 5.1Gigs of usage (total system not just cartograph). Even with all other apps closed, she has this problem, so not sure what to do about this one.

I will look into it more tonight or tomorrow.


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Letter3
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Posts: 2649
Joined: Fri Aug 29, 2008 8:43 pm
Location: Kansas City, KS

Re: Server Mods....

Postby Letter3 » Sun Feb 13, 2011 3:02 pm

/sethome and /home work now

You can set up to 5 homes by using /sethome 1, /sethome 2, etc

then just use /home 1, etc


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Letter3
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Posts: 2649
Joined: Fri Aug 29, 2008 8:43 pm
Location: Kansas City, KS

Re: Server Mods....

Postby Letter3 » Tue Feb 15, 2011 12:20 am

I fixed some of the commands not working that were supposed to be working for the difference groups. You can type /help to view the commands you have access to, you may have multiple pages of commands, so continue typing: /help, /help 2, /help 3, etc until it says end of page.

/list and /playerlist have been fixed again for the 100th time.

Let me know if you have issues or questions about using any of the commands.


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Letter3
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Posts: 2649
Joined: Fri Aug 29, 2008 8:43 pm
Location: Kansas City, KS

Re: Server Mods....

Postby Letter3 » Wed Mar 09, 2011 10:47 pm



"Other Thoughts: THERE ARE SO GOOD A GOT TWO"
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Letter3
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Posts: 2649
Joined: Fri Aug 29, 2008 8:43 pm
Location: Kansas City, KS

Re: Server Mods....

Postby Letter3 » Sun Mar 13, 2011 3:21 pm

I did not install Portal mod, although i really want to!

Here is what i did today (in theory)

*Fixed Permissions working with WorldEdit

*Fixed CraftEssence, now with an extra home, mail, jump and compass. (/mail [read:send:delete]" - Send and receive mail from players)
The commands:
/mail send Bodknocks hey
would send a message to Bodknocks, in the message would be the word 'hey'
/jump will put you on top of the set of blocks are looking at for instance, if i look at the bottom of a wall, it will put me on the wall
/compass will tell you which cardinal direction you are facing

*Fixed MultipleHomes not interfering with CraftEssence (use /h 2 and /sh 2 rather than /home 2 and /sethome 2)

*Brought back your old homes from before the 1.3 MC update, they should be as follows:
/home 1 is now /h 11, /home 2 is now /h 12, etc (this way I didn't erase ones you may have set since the update)

*Note* you now have 16 homes, if you have been keeping track

*Added a new mod called AppleTree which will give a decaying leaf a 5% chance of dropping an apple and a .5% chance that it will be golden; trust me, there will be lots of apples

Let me know if you run into issues or have questions.


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Letter3
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Posts: 2649
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