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Arrested Development Clan • View topic - So, uh..should we add another l4d server?
Page 1 of 2

So, uh..should we add another l4d server?

PostPosted: Fri Feb 13, 2009 4:08 pm
by Slurms Mckenzie
Well?

Re: So, uh..should we add another l4d server?

PostPosted: Sat Feb 14, 2009 10:52 pm
by Psychopomp
i would say yes until our other servers get populated, and if it can handle four servers, then i would just leave the 2 left 4 dead up anyways

Re: So, uh..should we add another l4d server?

PostPosted: Sun Feb 15, 2009 3:27 am
by Bodknocks
I don't know if it could handle it if there were people in the TF2 and CSS servers. Also, are we talking public or private?

Re: So, uh..should we add another l4d server?

PostPosted: Sun Feb 15, 2009 4:52 am
by Spectre
If we put another l4d server up it will be private.
And the server can handle two l4d , css, and tf2. I know it.

Re: So, uh..should we add another l4d server?

PostPosted: Sun Feb 15, 2009 5:01 pm
by Psychopomp
yeah I think it could handle 2 l4d servers and yes i would say private also

Re: So, uh..should we add another l4d server?

PostPosted: Sun Feb 15, 2009 9:03 pm
by Slurms Mckenzie
Yeah that was my plan. I guess I should have stated that in my first post.

Re: So, uh..should we add another l4d server?

PostPosted: Mon Feb 16, 2009 5:59 pm
by Bodknocks
I've been reading up on server bandwidth and found a helpful image:



Test the uplink speed, and compare it to the graph. Unfortunately this graph only accounts for players, not servers, and it's for CS 1.6 and Source (I'm not sure if other Source games would be any different, probably not).

Running two L4D servers should be no sweat, and I doubt we will run into any latency issues at all unless both L4D servers are full and the TF2 and CSS servers have a combined 30+ players on them. That's just my guess though.

Re: So, uh..should we add another l4d server?

PostPosted: Mon Feb 16, 2009 7:50 pm
by Slurms Mckenzie
we were getting 3Mb to chicago yesterday, so it should be good. I found a similar graph:

Although, I think yours is more accurate. Either way, when we get are 6Mb upload, we will be set.

Re: So, uh..should we add another l4d server?

PostPosted: Tue Feb 17, 2009 5:56 pm
by Letter3
Done.

Re: So, uh..should we add another l4d server?

PostPosted: Sun Mar 01, 2009 11:55 pm
by Slurms Mckenzie
undone