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Arrested Development Clan • View topic - Mods and Addons for CSS
Page 1 of 2

Mods and Addons for CSS

PostPosted: Mon Mar 16, 2009 6:52 pm
by Spectre
Please post all and any mods or addons you think the CSS server could possibly want. Then after we get a list, we can all go through them together and see what we want.
@ scott, please inform us of what addons/mods you have already put the server.

two i thot i would mention are zombie mod and gungame
and do we really need a warmup round?

EDIT: by Letter3 @ 9:10pm 3/16
So far we have:

SourceMod
Metamod
Eventscripts
Hide N Seek
Vampire Mod

There are also several admin related mods, but it isn't really necessary to state all of those here because they more or less just help the admins perform tasks like weapon restrictions, team swap, etc.

Re: Mods and Addons for CSS

PostPosted: Thu Mar 19, 2009 2:00 am
by rekon
I've put some plugins on the server that are based on Sourcemod. Those include:

Deathbeam (sm_deathbeam)
Allinfo (sm_allinfo partialplayername)
Observe (sm_observe partialplayername)
Switchteam (sm_admin)
Weaponrestrict (sm_admin)

These are all admin related, have nothing to do with end users, and are purely for admining the server.

Re: Mods and Addons for CSS

PostPosted: Sat Mar 21, 2009 4:35 pm
by rekon
So, I was looking through the restrictweapons plugin and it does have the warmup thing added at the bottom of it. Weird.

So, if we want to change it, we'll have to edit the config where it says sm_warmup_time and change it to whatever time we want. Or, we can completely disable it, although I would recommend against, by sm_warmup_system.

Re: Mods and Addons for CSS

PostPosted: Sat Mar 21, 2009 8:07 pm
by Spectre
sm_warmup_system, what exactly does this command do? personally i do not care for the warmup time thing. but if it was lowered to maybe 15-30 seconds instead of 45-60 seconds. i could deal with that. what is everybody's thoughts about this?

Re: Mods and Addons for CSS

PostPosted: Sat Mar 21, 2009 8:15 pm
by Slurms Mckenzie
i'm fine with keeping it, but I agree it should be a little shorter

Re: Mods and Addons for CSS

PostPosted: Sat Mar 21, 2009 8:50 pm
by Letter3
Yeah, some people may have to download the map, but if they can't do it in 15 sec. no need to make other people wait. Most people are in the server within that amount of time, anyway.

Re: Mods and Addons for CSS

PostPosted: Sat Mar 21, 2009 9:07 pm
by Bodknocks
If it were shorter it would be pointless. You would never find anyone in time to stab them. Instead of having 45 seconds to run around and stab people you have 20 seconds to run around and stab people? Nobody would even get out of spawn in that amount of time. Plus people are still joining teams while the round is going on. Shortening it would only make it even more pointless. We should just ditch the whole knives-only pregame thing altogether.

Re: Mods and Addons for CSS

PostPosted: Sun Mar 22, 2009 12:18 am
by Letter3
It's not there to see who can get the most knife kills, its there so that everyone starts the game at the same time and can get into the server and find a team.

Re: Mods and Addons for CSS

PostPosted: Sun Mar 22, 2009 7:16 am
by Spectre
If they dont have the map, that's not our fault. They need to download it on their time, not everyone elses.

Re: Mods and Addons for CSS

PostPosted: Sun Mar 22, 2009 9:56 am
by Bodknocks
How about, change knife round to infinite grenade round? And shorten it to 30 seconds?